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Showing posts from January, 2025

Cultist nun

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Got some pretty cool results today! Lora random combination : {2-3$$<lora:cultistexl:__weight__>|<lora:unholy:__weight__>| <lora:ph4nt0m01lXLP:__weight__> |<lora:hinaMixArmor_pony-rev:__weight__>| <lora:Aura_r1:__weight__> } ILXL check point :  Uncanny valley Pony lora  :  <lora:unholy:__weight__>    <lora:cultistexl:__weight__>    <lora:hinaMixArmor_pony-rev:__weight__> Those shinny texture and mysterious mood~ And cute!? Is there anyone who would worship with me? All image has exif info. You can find me on instagram , deviantart  

Check point Model Juggling

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As I frequently switch between different models to generate images, I occasionally make mistakes by forgetting to adjust some settings after changing models. For example, when generating images with the Pony model, I use the Pony hand LoRA for inpainting hands. However, after switching to the ilxl model, I sometimes mistakenly continue applying the Pony hand LoRA without making adjustments. Ilxl model ( neonCityBlend_ncbIllustriousXL ).  If you look closely at the hands, you can see subtle differences in the art style. (The checkpoint model is for 2D, but the hands appear semi-realistic) This was created with the Pony Hand LoRA ({lora:pony_good_hands:0.9|lora:detailed_hands:0.9}) applied.  (Since it was set up using a wildcard, it's unclear which one was actually used.) So here is my theory For semi-realistic images generated using Stable Diffusion 1.5, where the depiction of hands is unsatisfactory, wouldn't it be effective to improve the results by inpainting with the ilxl c...

Today's small discovery

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 I understood that pony LoRA could not be applied because the structures of the ilxl and Pony models were different. However, today's result was different. lora : she venom Check Point Model : 2dn As you can see, the texture is different. PS And I love she venom!!!

Generate chibi bulleta

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Check point Model :  novaUnrealXL_v2 Not a perfect but still pretty fun~ EXIF included