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Showing posts with the label hires

Some of results (character full images)

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 Hires fix with my check point model PL3rdilxl semireal Sexy kalifa in fishnetstockings Hot hancock in stockings Morrigan aensland : Ready for battle!! Lilith aensland : Waiting for my sister. Naga the serpent in stockings Helen parr . Dating with bob Sohryu Asuka Langley Power girl!!!! Wonder woman in pantyhose Jessica rabbit Lady death Nico Robbin Kiryuin Satsuki  FAMT2A15thR_PLIOR v2 Ivy valentine Yamato Chacha Shadow heart Belldandy  Kasumi Lucy Yeah~~ pretty good results! 1200 * 1504 hires 2x  It takes about 10 minutes!!!!! hires 1.7 about over 5minute!!   All image has exif info. You can find me on  instagram  ,  deviantart  ,  pinterest  ,  patreon  ,  civitai

Today's small discovery

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Applying hires fix (hires) has led to an ongoing issue in which an artificial hexagonal texture has been appearing in the results.   This is an image I created when I first started using SDXL Cropped zoom in for a closer look You can find some artificial traces in a hexagonal shape. I realized this issue was caused by the tiled VAE extension, and I haven't used it since. But yesterday, I think I've found a way to somewhat solve the problem. Check point model is : LobotomyMix Image size : 1200x1504 Hires : 1.7 x Crop and resize Now clean. The solution is to increase the decoder tile size value. Default value is 96. Hires before However, there is another problem. It's that the detail is excessive. It appears that a careful adjustment of the denoising strength and decoder tile size values is necessary. All image has exif info. You can find me on  instagram  ,  deviantart