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Showing posts with the label hand

Check point Model Juggling

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As I frequently switch between different models to generate images, I occasionally make mistakes by forgetting to adjust some settings after changing models. For example, when generating images with the Pony model, I use the Pony hand LoRA for inpainting hands. However, after switching to the ilxl model, I sometimes mistakenly continue applying the Pony hand LoRA without making adjustments. Ilxl model ( neonCityBlend_ncbIllustriousXL ).  If you look closely at the hands, you can see subtle differences in the art style. (The checkpoint model is for 2D, but the hands appear semi-realistic) This was created with the Pony Hand LoRA ({lora:pony_good_hands:0.9|lora:detailed_hands:0.9}) applied.  (Since it was set up using a wildcard, it's unclear which one was actually used.) So here is my theory For semi-realistic images generated using Stable Diffusion 1.5, where the depiction of hands is unsatisfactory, wouldn't it be effective to improve the results by inpainting with the ilxl c...

Process log 3 (new process test)

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 New process test base  Regenerate hires 2.5 x i2i upscale Hands get worse. Inpaint done except hand. Edit right hand Run i2i inpaint, using cotrolnet(canny, mlsd, nomal and etc....most of controlnet model) Control net image is reference.(Edit position with photoshop) Failed . Not even close. Paste reference Run again with control net. About 300 images. This is not much.  But still most of test results are so much fuxxed up. And generate and reboot repeat. (cause of vram or memory issues.) Choose one. Looks ok. Edit and paste the inpaint result.  (The left hand just inpainting and edit.) Edit detail and final image Conclusion : Complex process and the edited hands parts are still noticeable .