Today's small discovery
Applying hires fix (hires) has led to an ongoing issue in which an artificial hexagonal texture has been appearing in the results. This is an image I created when I first started using SDXL Cropped zoom in for a closer look You can find some artificial traces in a hexagonal shape. I realized this issue was caused by the tiled VAE extension, and I haven't used it since. But yesterday, I think I've found a way to somewhat solve the problem. Check point model is : LobotomyMix Image size : 1200x1504 Hires : 1.7 x Crop and resize Now clean. The solution is to increase the decoder tile size value. Default value is 96. Hires before However, there is another problem. It's that the detail is excessive. It appears that a careful adjustment of the denoising strength and decoder tile size values is necessary. All image has exif info. You can find me on instagram , deviantart