Posts

Showing posts with the label Tiled VAE

Today's small discovery

Image
Applying hires fix (hires) has led to an ongoing issue in which an artificial hexagonal texture has been appearing in the results.   This is an image I created when I first started using SDXL Cropped zoom in for a closer look You can find some artificial traces in a hexagonal shape. I realized this issue was caused by the tiled VAE extension, and I haven't used it since. But yesterday, I think I've found a way to somewhat solve the problem. Check point model is : LobotomyMix Image size : 1200x1504 Hires : 1.7 x Crop and resize Now clean. The solution is to increase the decoder tile size value. Default value is 96. Hires before However, there is another problem. It's that the detail is excessive. It appears that a careful adjustment of the denoising strength and decoder tile size values is necessary. All image has exif info. You can find me on  instagram  ,  deviantart  

Today's simple discovery7 (fix hexagon texture)

Image
In the middle of testing to find out settings values. I have an issue on SDXL and pony . If you look at it enlarged on PC, you can see hexagon texture skin, surface and background. Every single image have it. Changing quality prompt, image resolution, VAE , CFG, steps , not works at all. " AH!!!!!!!!!!! " But today, I found out how can fix it!! The answer is Tiled VAE turn off while using SDXL and PDXL  ! Sometimes my laptop cant't handle SDXL and pony.  Using Tiled VAE could help. So I always Tiled VAE turn on. " Satisfying "